TypeError: ‘float’ object cannot be interpreted as an integerĪny idea how I can make the win.callOnFlip function work while indexing to my trigger list on the excel sheet?Ģ. #Serial vision adalah code#Because otherwise the first code I wrote above did not work either…) But then, I receive this error:įile “C:\Program Files\PsychoPy\lib\site-packages\serial\serialutil.py”, line 68, in to_bytes return bytes(bytearray(seq)) I have also tried to change the settings in the properties of the excel coloums (I defined the values as “Text”, rather than “Standard”. “C:\Users\kppadmin\Desktop\Metin_Paradigm_2\Paradigm_2_ThirdTry_lastrun.py”, line 1451, in win.flip()įile “C:\Program Files\PsychoPy\lib\site-packages\psychopy\visual\window.py”, line 1219, in flip callEntry(*callEntry, **callEntry) I want to use the win.callOnFlip function as described in the link above and as can be seen below: win.callOnFlip(port.write()) However I have some issues / questions and any help would be appreciated:ġ. If globalClock.getTime() - pulse_start_time >= 0.005: Port.write() # trigger_values_hab is the header of an excel coloumn where I define the triggers If face_hab.status = STARTED and not pulse_started: #Serial vision adalah serial#I used the code described here: Sending triggers via a Serial Port - PsychoPy v2022.2.2Īnd my code is as follows: Begin Experiment: That’s why I tried to communicate with the port with a code. However, I still get the same error when I use the serial Port component. In the first half, areas such as the living and dining room come across as active for their brightness and, from this point on to the night area, spaces change in colour one after the other to help understand their role.So I have realized I put the wrong port name here (it should have been COM3). Again, with the help of light, materiality and colour palette, the user can oversee the mood alterations throughout the Serial Vision Home. The house uses the large hallway’s depth to accentuate the compartmentation between areas. The master bedroom and bathroom, the studio, the playroom, and an additional bedroom and bathroom make up this second half of the Serial Vision Home. When transitioning to the night area, the spine hits its thinnest spot right in the centre, opening up again to unfold into a big, peaceful park. In this first half, we find the living room, the dining room, the kitchen, an open library, a multipurpose room, and a restroom. The first one turns to one of Barcelona’s liveliest streets, which keeps it alive from dawn to dark. With multiple rooms opening on both sides, this space is conceptually cut in half to distinguish two main areas: day and night. The Serial Vision Home is defined by a long, wide corridor that functions as the vertebral axis to transition via the house. Floors are set up in wood and, in certain areas such as bathrooms, they are built in stone. These combinations of materiality, light and colour alter as the user walks from one end to another, shaping different experiences while transitioning through the wall-layering of the Serial Vision Home. The walls are coated with natural mortar using an aerated lime base, changing colour depending on the light, and off-white paint in the brightest rooms. This combination of tones creates a natural and pleasant environment a sense of calmness reigns the space. In order to make these purposes palpable, a soothing colour palette takes over the walls, ceilings and floors. In the Serial Vision Home, materiality assumes a leading role to help meet these premises and cover two primordial functions: setting the house’s mood and making every space intuitively identifiable. MATERIALITY AS A TOOL TO CREATE INTUITIVE SPACESĪs human beings, we are heavily influenced by the atmospheres surrounding us, effortlessly shaping our perceptions and changing our attitudes depending on the space we inhabit.
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